A ship’s hull is its basic frame, on which the other components are mounted.Ī component has an Armor Class. ComponentsĪ ship is composed of different components, each of which comprises multiple objects: The Ghosts of Saltmarsh has specific rules on each of the components, and how they take damage, but they do take damage. This ship is a non-magical object that isn't being worn or carried, and thus takes the damage automatically (or at least it's components do). Thus we can say they are a composite object. So they are not an object per se, but they are composed of objects. The DMG Chapter 8: Running the Game states ( emphasis mine):įor the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects. The ship is not a creature and thus automatically takes the damage ![]() Would a ship then act as a creature within the spell's area of effect and make a Constitution saving throw against the spell, or would it take that 3d8 damage automatically? In fact, the GoS ship blocks are written like those of a creature, though they are classified as ships, separate from objects. Unlike many objects, however, it has a Constitution score (a warship has a score of 20, according to Ghosts of Saltmarsh). Obviously, a warship isn't a creature, and it's an object that's definitely not being worn or carried. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.Ī nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area. ![]() A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. The Shatter ( Player's Handbook, page 275) spell description reads:Įach creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw.
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